Apr 03, 2008, 08:50 AM // 08:50
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#1
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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So, Inner Fire works...now what?
Inner Fire was fixed just before April fools. I'm curious about what it's done to the difficulty of Destroyers and from a farming and rep farming via books.
I've not had a chance to play around with them yet myself.
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Apr 03, 2008, 09:19 AM // 09:19
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#2
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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i think it would make them damn hard i havent tried it yet will have to.
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Apr 03, 2008, 10:07 AM // 10:07
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#3
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Academy Page
Join Date: Jan 2006
Guild: Demon Dawg Knights [DAWG]
Profession: Mo/Me
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I did a few primary quests, H/H in HM, didn't notice much of a difference. At most just a few seconds more to kill them off.
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Apr 03, 2008, 10:27 AM // 10:27
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#4
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Pre-Searing Cadet
Join Date: Apr 2008
Guild: Im Not Old I Just Got [LAG]
Profession: Mo/
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are they still possible to be farmed in the glints challenge?
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Apr 03, 2008, 11:30 AM // 11:30
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#5
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Academy Page
Join Date: Aug 2007
Location: Brisbane, Australia
Guild: The Gecko Liberation Army
Profession: Me/
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My friend tells me his farming build doesn't work anymore as the Destroyers out-regen his damage. :/ I daresay he'll find a way around it though. Such is Guild Wars. :B
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Apr 03, 2008, 11:35 AM // 11:35
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#6
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Ascalonian Squire
Join Date: Apr 2008
Guild: None
Profession: R/
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It hasn't really been mashing up my playing that much, but that's only because i've been playing around with a direct damage build that gets past the immunity to burning that messes up degen. xD
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Apr 03, 2008, 12:48 PM // 12:48
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#7
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Academy Page
Join Date: Apr 2006
Guild: House Valhaad
Profession: W/D
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well from a warrior stand point, yes it is impossible to farm them now. tried 5 times and didnt kill one. hopefully the ele side of things are in better conditions.
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Apr 03, 2008, 01:35 PM // 13:35
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#8
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Pre-Searing Cadet
Join Date: Jan 2008
Location: Braga, Portugal
Guild: OdHL
Profession: E/
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I farm glint's with my elementalist (I don't log in to GW after the update, yet) and with sliver armor that regen don't stop killing, in the begining they die like 1 for second, maybe when you got only 3 or 2 you cannot out-damg their regen even with alkar's alchemy acid, but can only be sure by trying
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Apr 03, 2008, 02:47 PM // 14:47
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#9
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Farming is affected for sure. But otherwise they are still push overs as always. Inner Fire keeps them alive for a few more secs.
__________________
Guru Event Guide Editor
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Apr 03, 2008, 03:17 PM // 15:17
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#10
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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It's kind of like [skill]Spirit Light Weapon[/skill] only with out casting time, energy cost or conditional. It's isn't that bad....
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Apr 03, 2008, 03:24 PM // 15:24
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#11
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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VwK farming is effectively nerfed-not sure about sliver armor-haven't tried that yet.
In other locations, well, me and my alliance tore through Raven's Point last night in HM-took roughly 45 minutes-which is faster than what we normally are able to pull off. So they're still complete pushovers, and the only time I noticed any healing were with the ranger destroyers, and you can barely see some health gain when they enter their block stances-that is until our ele tore them a new one
I was a little disappointed-I thought they were going to be a challenge now.
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Apr 03, 2008, 03:32 PM // 15:32
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#12
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Don't think it's really worth it, but I hear Scourge Healing is fun.
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Apr 03, 2008, 04:10 PM // 16:10
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#13
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Wilds Pathfinder
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Does anyone not find it funny that it took Anet this long to fix the only heal skill on the destroyers who have no monk and are the super bad guys of GW.
Anet had no reason to fix this skill now they should have fixed it (during the beta of Gwen) but hey what can I say.
better late then never right.
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Apr 03, 2008, 04:53 PM // 16:53
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#14
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by IslandHermet
Does anyone not find it funny that it took Anet this long to fix the only heal skill on the destroyers who have no monk and are the super bad guys of GW.
Anet had no reason to fix this skill now they should have fixed it (during the beta of Gwen) but hey what can I say.
better late then never right.
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Possibly because even without healing, people cried about them being hard... I guess people had to learn that physicals = damage eventually.
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Apr 03, 2008, 05:16 PM // 17:16
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#15
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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The only thing you need to do is have a DPS over 30 and you're counteracting it-which is something a halfway near decent team should be able to pull off.
@IslandHermet-Now I'm not saying this is the case, but prolly the reason this took so long was that it was a problem in some obscure part of the code that took a while to track down. Debugging a program, particularly one as big and complicated as GW, is a pain. Just because there's a problem with say module A doesn't mean the problem lies in module A-could be from something that is completely unrelated that interferes with something related to A.
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Apr 04, 2008, 02:58 AM // 02:58
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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It did nothing to HM book runs, unless you're bad.
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Apr 04, 2008, 04:45 AM // 04:45
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#17
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by Katari
It did nothing to HM book runs, unless you're bad.
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QFT. If you can't do more than 30 points of damage per a second with a team build, you need to go back to the drawing board.
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Apr 04, 2008, 10:24 PM // 22:24
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#18
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: N/
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Have destroyer cores and cloth of the brotherhood risen up in price?
I haven't been in Central post update.
lemme know cuz I have a ton in storage
TIA
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Apr 05, 2008, 07:50 AM // 07:50
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#19
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Destroyers are indeed rather tougher to kill now that Inner Fire works. But they are far from unkillable.
I notice the buff when I have heroes flagged and they have to fight Destroyers by themselves. Previously, they could handle them with no issue, now they struggle against them. When I return to the flagged heroes, the tide turns easily.
Last edited by Carinae; Apr 05, 2008 at 07:53 AM // 07:53..
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Apr 11, 2008, 01:52 PM // 13:52
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#20
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Jungle Guide
Join Date: Sep 2007
Location: 55° 57' 0" N / 3° 12' 0" W
Profession: N/Me
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To put it one way, I was slowly but surely making my way through Glints Challenge, I could make it to wave 5-6, I'm sure I could of read builds on here that would have allowed me to complete easy, but I prefered trying and testing my own strategies.
Now I can't even make it past wave 1, so now I have to resort to looking online for foolproof builds, good job, at this rate there will only be a handful of decent builds for all characters
Ps. Will older players who were allowed (easier) version of Glints be penalised, No, it's just a kick in the chops for newer players
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